Agra Fort
Civilizations
Civilization
Indians
Bonus +9.00% Home City XP
Civilization bonus:
- Most shipments will give you additional villagers. Villagers cost wood instead of food, cannot gather food from livestock.
Unique units:
- Brahmin, Flail Elephant, Gurkha, Howdah, Mahout Lancer, Rajput, Siege Elephant, Sepoy, Sowar and Zamburak.
Unique buildings:
- Sacred Field generates more exp when tasked with livestock and also trains cows. Mango Grove is a resource for wood. Caravanserai fulfils a similar role to stables.
Wonders:
- Agra Fort, Charminar Gate, Karni Mata, Taj Mahal, Tower of Victory
- The Mughal Empire was an early-modern empire in South Asia. It was known as one of the largest empires in the history of South Asia.
Starting Resources
200 Food
400 Wood
Starting Units
Brahmin x1
Brahmin x1
Hindu Villager x6
Age Ups
Agra Fort (YPWonderIndianAgra2)
Shipment:2 Sepoys
Power:Powerful fortress that can also train units.
Charminar Gate (YPWonderIndianCharminar2)
Shipment:2 Sowars
Power:Trains Mansabdars who boost the attack and hitpoints of other units.
Karni Mata (YPWonderIndianKarniMata2)
Shipment:200 Food, 200 Wood, 100 Coin
Power:Nearby gathering enhanced.
Taj Mahal (YPWonderIndianTajMahal2)
Shipment:500 Coin
Power:Cease Fire - stops fighting for a short time.
Tower of Victory (YPWonderIndianTowerOfVictory2)
Shipment:400 Wood
Power:Inspiration - temporary attack, hitpoint, and speed boost to all land units.
Agra Fort (YPWonderIndianAgra3)
Shipment:5 Gurkhas, Delhi Gate researched
Power:Powerful fortress that can also train units.
Charminar Gate (YPWonderIndianCharminar3)
Shipment:1 Mahout Lancer
Power:Trains Mansabdars who boost the attack and hitpoints of other units.
Karni Mata (YPWonderIndianKarniMata3)
Shipment:400 Food, 300 Wood, 300 Coin
Power:Nearby gathering enhanced.
Taj Mahal (YPWonderIndianTajMahal3)
Shipment:800 Coin
Power:Cease Fire - stops fighting for a short time.
Tower of Victory (YPWonderIndianTowerOfVictory3)
Shipment:800 Wood
Power:Inspiration - temporary attack, hitpoint, and speed boost to all land units.
Agra Fort (YPWonderIndianAgra4)
Shipment:7 Gurkhas, Delhi Gate and Red Fort researched
Power:Powerful fortress that can also train units.
Charminar Gate (YPWonderIndianCharminar4)
Shipment:2 Mahout Lancers
Power:Trains Mansabdars who boost the attack and hitpoints of other units.
Karni Mata (YPWonderIndianKarniMata4)
Shipment:400 Food, 500 Wood, 500 Coin
Power:Nearby gathering enhanced.
Taj Mahal (YPWonderIndianTajMahal4)
Shipment:1500 Coin
Power:Cease Fire - stops fighting for a short time.
Tower of Victory (YPWonderIndianTowerOfVictory4)
Shipment:1200 Wood
Power:Inspiration - temporary attack, hitpoint, and speed boost to all land units.
Agra Fort (YPWonderIndianAgra5)
Shipment:14 Gurkhas, Delhi Gate and Red Fort researched
Power:Powerful fortress that can also train units.
Charminar Gate (YPWonderIndianCharminar5)
Shipment:3 Mahout Lancers
Power:Trains Mansabdars who boost the attack and hitpoints of other units.
Karni Mata (YPWonderIndianKarniMata5)
Shipment:800 Food, 800 Wood, 800 Coin
Power:Nearby gathering enhanced.
Taj Mahal (YPWonderIndianTajMahal5)
Shipment:2400 Coin
Power:Cease Fire - stops fighting for a short time.
Tower of Victory (YPWonderIndianTowerOfVictory5)
Shipment:2000 Wood
Power:Inspiration - temporary attack, hitpoint, and speed boost to all land units.
Decks
1 Grove Rickshaw +1 Villager (YPHCShipGroveWagonIndians1)
2 Pet Lions +1 Villager (YPHCShipLions1)
2 Pet Tigers +1 Villager (YPHCShipTigers1)
Advanced Dock (YPHCAdvancedDockIndians)
Docks have a greater attack, heal ships faster, and train ships more quickly, +1 Villager.
Advanced Rice Paddy (YPHCAdvancedRicePaddyIndians)
Delivers 1 Rice Paddy Rickshaw. Rice Paddies are cheaper and stronger, +1 Villager.
Advanced Wonders (YPHCAdvancedWondersIndians)
Wonders have more hitpoints and are built faster, +1 Villager.
Bazaar (YPHCBazaar)
Ships a Market Rickshaw and Markets have much better buy rates and slightly better sell rates, +1 Villager.
Bombay Marine (YPHCBombayMarine)
All ships train faster and give more experience points upon construction, +1 Villager.
Chests of 300 Coin (YPHCShipCoinCrates1Indians)
Coin source.
Cords of 300 Wood (YPHCShipWoodCrates1Indians)
Wood source.
Crates of 300 Food (YPHCShipFoodCrates1Indians)
Food source.
Distributivism (YPHCAgrarianism)
For the rest of the game, a small trickle of Wood enriches you, +1 Villager.
East Indiamen (YPHCSchoonersIndians)
Ships a Dock Rickshaw and Fishing Boats are cheaper, +1 Villager.
Enlist Irregulars (YPHCEnlistIrregularsIndians)
Town Center attack increased, and you can call out Irregulars and Sentries again, +1 Villager.
Establish Ironmonger (YPHCIronmongerIndians)
Villagers gather Coin from Mines faster, +1 Villager.
Exotic Hardwoods (YPHCExoticHardwoodsIndians)
Villagers gather Wood faster, +1 Villager.
Farmland Conservation (YPHCFarmlandConservation)
Rice Paddy upgrades' Wood cost removed, +1 Villager.
Favorable Karma (YPHCIndianMonkCombat)
Monk attack and hitpoints increased. Allows Indian Monks to train Tigers, +1 Villager.
Fish Market (YPHCFishMarketIndians)
Boats gather Food and Coin faster, +1 Villager.
Food Silos (YPHCFoodSilosIndians)
Villagers gather Food from Rice Paddies, Mills, and Farms faster, +1 Villager.
Fur Trade (YPHCFurTradeIndians)
When this Shipment arrives, all of your current Food is exchanged for a greater amount of Coin, +1 Villager.
Furrier (YPHCFurrierIndian)
Villagers gather Food from hunted animals and berries faster. Berries and hunted animals resources last longer. +1 Villager.
Good Faith Agreements (YPHCAdvancedConsulateIndians)
Consulate armies and improvements arrive 50% faster. Improvements cost less, and brigade Shipments receive a moderate discount, +1 Villager.
Goraksha (YPHCGoraksha)
Herdables generate more experience points and Sacred Cows cost less Food, +1 Villager.
Holy Refuge (YPHCAdvancedMonasteryIndians)
Monastery improvements cheaper and ships a Monastery Rickshaw, +1 Villager.
Pioneers (YPHCPioneersIndians)
Villager hitpoints greatly increased, +1 Villager.
Rum Distillery (YPHCRumDistilleryIndians)
Villagers gather Coin from Rice Paddies and Estates faster, +1 Villager.
Sawmills (YPHCSawmillsIndians)
Villagers gather all Wood faster, +1 Villager. Trees last longer.
TEAM Sumptuary Laws (YPHCRainbowTrickleTeam)
TEAM For the rest of the game, a tiny trickle of all resources enriches you (less Export, Influence and XP than other resources).
The Mystical Syllable (YPHCSacredFieldHealing)
All Sacred Fields slowly heal nearby units and ships a Sacred Field Rickshaw, +1 Villager.
Trade Empire (YPHCExpandedTradingPostIndians)
You get a Trading Post Rickshaw, and Trading Posts are cheaper and stronger, +1 Villager.
Woodcrafting (YPHCWoodcraftingIndians)
Villagers gather Wood faster, +1 Villager.
1 Caravel (YPHCShipCaravel1)
1 Flatland Castle (YPHCShipCastleWagons1Indians)
Ships 1 Castle Rickshaw that can transform into a Castle. Boosts Castle hitpoints and damage, +1 Villager.
2 Caravels +1 Villager (YPHCShipCaravel2)
2 Grove Rickshaws +1 Villager (YPHCShipGroveWagonIndians2)
4 Sowars +1 Villager (YPHCShipIndianHandCavalry1)
5 Rajputs +1 Villager (YPHCShipRajput1)
5 Sepoys +1 Villager (YPHCShipSepoy1)
Admiralty (YPHCAdmiralityIndians)
Dock warship improvements cost and research time significantly reduced, +1 Villager.
Armed Fishermen (YPHCArmedFishermenIndians)
Fishing Boats gain an attack and get a small boost to hitpoints and line of sight, +1 Villager.
Atonement (YPHCAtonementIndians)
Outlaw-type units cost less population. Train Repentant Jat Lancers mercenaries at the monastery once you reach the Fortress Age, +1 Villager
Battlefield Construction (YPHCBattlefieldConstruction)
Sepoys can build Barracks, Caravanserais and Castles, +1 Villager.
Camel Attack (YPHCCamelDamageIndians)
Camel attack increased, +1 Villager.
Chests of 700 Coin +1 Villager (YPHCShipCoinCrates2Indians)
Coin source.
Cords of 500 Wood (YPHCShipWoodCratesInf1Indians)
Wood source.
Cords of 700 Wood +1 Villager (YPHCShipWoodCrates2Indians)
Wood source.
Crates of 600 Food +1 Villager (YPHCShipFoodCrates2Indians)
Food source.
Crates of 700 Food +1 Villager (YPHCShipFoodCrates3Indians)
Food source.
Desert Terror (YPHCCamelFrightening)
Sowars inflict more damage against archers and skirmishers. Zamburaks inflict more damage against heavy cavalry and Coyote Runners, +1 Villager.
Diplomatic Intrigue (YPHCSmoothRelationsIndians)
Receive 300 Export. Also relations are now very cheap, +1 Villager.
Dravidian Martial Arts (YPHCMeleeDamageIndians)
All hand attacks do more damage, but especially Rajputs. +1 Villager.
European Cannons (YPHCEuropeanCannonsIndians)
Warships have more range and greater attack, +1 Villager.
Extensive Fortifications (YPHCExtensiveFortificationsIndians)
Enables you to construct twice as many Castles and increases the hitpoints of ALL fortifications!
Fencing School (YPHCFencingSchoolIndians)
All infantry train faster, +1 Villager.
Foreign Logging (YPHCForeignLogging)
For the rest of the game, a medium trickle of Wood enriches you, +1 Villager.
Grazing (YPHCGrazing)
Camels now generate Food, Elephants generate Wood, and Sacred Cows generate Coin, +1 Villager
Hire 10 Tiger Claws (YPHCMercsTigerClaw1)
Ships a number of Bhakti Tiger Claws, +1 Villager.
Hire 7 Chakrams (YPHCMercsChakram1)
Ships a number of Sikh Chakrams, +1 Villager.
Improved Warships (YPHCNavalCombatIndians)
All warships attack and hitpoints increased, +1 Villager.
Land Reforms (YPHCVillagemasonsIndians)
Villagers and Rickshaws build buildings much faster and get more experience points when done, +1 Villager.
Mughal Architecture (YPHCMughalArchitecture)
Building Wood cost decreased and build times are reduced, +1 Villager.
Native Alliance (YPHCNativeIncorporationIndians)
Native warriors are less expensive and you can train more of them, +1 Villager.
Native Learning (YPHCNativeLearningIndians)
All Native Lore improvements at Trading Posts cost less, +1 Villager.
Recruit Maratha +10 Dacoit (YPHCWokouIndians1)
Ships Marathan Catamarans containing Dacoit outlaws, +1 Villager.
Recruit Maratha +6 Thuggee (YPHCWokouIndians2)
Ships Marathan Catamarans containing Thuggee outlaws, +1 Villager.
Rendering Plant (YPHCRenderingPlantIndians)
Boats gather Food and Coin faster, +1 Villager.
Riding School (YPHCRidingSchoolIndians)
All cavalry train faster, +1 Villager.
Silversmith (YPHCSilversmithIndians)
Villagers gather Coin from Mines faster, +1 Villager. Mines last longer.
Spice Trade (YPHCSpiceTradeIndian)
Villagers gather Food from hunted animals and berries faster. Berries and hunted animals resources last longer. +1 Villager.
Sustainable Agriculture (YPHCSustainableAgricultureIndians)
Villagers gather Food from Rice Paddies, Mills, and Farms faster, +1 Villager.
TEAM 2 Flail Elephants (YPHCShipFlailiphant3)
TEAM 2 Pet Rhinos (YPHCShipRhino1)
TEAM Medicine (HCXPMedicineTeam)
TEAM Villagers train faster.
The Raj (YPHCTheRaj)
Villager cost changed from Wood to Food, +1 Villager.
Zamindars (YPHCConscriptSepoys)
Instead of a Villager, get 2 free Sepoys with every Shipment. Infantry trains faster, +2 Sepoys.
1 Frigate +1 Villager (YPHCShipFrigateIndians)
1 Hill Castle (YPHCShipCastleWagons2Indians)
Ships 1 Castle Rickshaw that can transform into a Castle. Grants the Hill Castle upgrade, +1 Villager.
2 Howdahs +1 Villager (YPHCShipHowdah1)
2 Mahout Lancers +1 Villager (YPHCShipMahout1)
2 Siege Elephants +1 Villager (YPHCShipSiegeElephant1)
3 Caravels +1 Villager (YPHCShipCaravel3Double)
3 Flail Elephants +1 Villager (YPHCShipFlailiphant2)
3 Mahout Lancers +1 Villager (YPHCShipMahout3)
6 Sowars +1 Villager (YPHCShipIndianHandCavalry3)
7 Gurkhas +1 Villager (YPHCShipGurkha1)
7 Rajputs +1 Villager (YPHCShipRajput3)
7 Urumi Swordsmen +1 Villager (YPHCShipUrumi1)
8 Gurkhas +1 Villager (YPHCShipGurkha3)
8 Zamburaks +1 Villager (YPHCShipIndianRangedCavalry1)
9 Sepoys +1 Villager (YPHCShipSepoy3)
9 Zamburaks +1 Villager (YPHCShipIndianRangedCavalry3)
British East India Company (YPHCEastIndiaCompany)
Sepoy, Gurkha, and Sowar hitpoints and attack increased, +1 Villager.
Chests of 1,000 Coin +1 Villager (YPHCShipCoinCrates4Indians)
Coin source.
Chests of 900 Coin +1 Villager (YPHCShipCoinCrates3Indians)
Coin source.
Cords of 1,000 Wood +1 Villager (YPHCShipWoodCrates4Indians)
Wood source.
Cords of 900 Wood (YPHCShipWoodCratesInf2Indians)
Wood source.
Cords of 900 Wood +1 Villager (YPHCShipWoodCrates3Indians)
Wood source.
Crates of 1,000 Food +1 Villager (YPHCShipFoodCrates4Indians)
Food source.
Dukkha Suffering (YPHCIndianMonkFrighten)
Enemy units nearby Indian Monks are slower, +1 Villager.
Elephant Combat (YPHCElephantCombatIndians)
Elephant attack and hitpoints increased, +1 Villager.
Foreign Trading Companies (DEHCExportTradeIndians)
Adds an export trickle and reduces the cost of Consulate armies but all units now cost slightly more resources, +1 Villager.
Hire Indian Arsonists (YPHCMercsArsonist1)
Ships a number of Indian Arsonist mercenaries that are good against infantry and buildings, +1 Villager.
Mercenary Loyalty (YPHCMercenaryLoyaltyIndians)
Mercenary shipments cost less coin, +1 Villager.
Native Crafts (YPHCNativeTradeTaxIndians)
You get Export from each different allied tribe, +1 Villager.
Native Warrior Hitpoints (YPHCNativeHitpointsIndians)
Native warrior hitpoints and speed increased, +1 Villager.
Royal Green Jackets (YPHCGurkhaAid)
Gurkhas deal more damage to Heavy Infantry. Each tech at the Consulate grants additional Gurkhas for free, +1 Villager.
Royal Mint (YPHCRoyalMintIndians)
Villagers gather all Coin faster, +1 Villager.
Tame Elephants (YPHCElephantTrampling)
Tame elephants require fewer resources to train and train faster, +1 Villager.
TEAM Kalari (YPHCShipUrumiTeam)
Sends 4 Urumi to the entire team to spread the Kalari martial arts.
TEAM Recruit Maratha +10 Thuggee (YPHCWokouIndians3Double)
TEAM Ships Marathan Catamarans containing Thuggee outlaws.
Town Rickshaw +1 Villager (YPHCShipCoveredWagonsIndians)
1 Monitor (YPHCShipMonitorIndians)
11 Rajputs +1 Villager (YPHCShipRajput2)
12 Gurkhas +1 Villager (YPHCShipGurkha2)
12 Sepoys +1 Villager (YPHCShipSepoy2)
12 Zamburaks +1 Villager (YPHCShipIndianRangedCavalry2)
13 Rajputs +1 Villager (YPHCShipRajput4)
14 Gurkhas +1 Villager (YPHCShipGurkha4)
14 Sepoys +1 Villager (YPHCShipSepoy4)
14 Zamburaks +1 Villager (YPHCShipIndianRangedCavalry4)
2 Frigates +1 Villager (YPHCShipFrigateDoubleIndians)
2 Mysorean Rockets (DEShipRocketsRepeatIndians)
2 Town Rickshaws +1 Villager (YPHCShipCoveredWagons2Indians)
3 Howdahs (YPHCShipHowdah2)
3 Siege Elephants +1 Villager (YPHCShipSiegeElephant2)
4 Mahout Lancers +1 Villager (YPHCShipMahout2)
5 Flail Elephants +1 Villager (YPHCShipFlailiphant1)
9 Urumi Swordsmen (YPHCShipUrumi2)
Cords of 1,300 Wood (YPHCShipWoodCratesInf4Indians)
Wood source.
Cords of 1,600 Wood +1 Villager (YPHCShipWoodCrates5Indians)
Wood source.
Hire 11 Chakrams (YPHCMercsChakram3)
Hire 17 Chakrams (YPHCMercsChakram2)
Ships a number of Sikh Chakrams, +1 Villager.
Hire 25 Tiger Claws (YPHCMercsTigerClaw2)
Ships a number of Bhakti Tiger Claws, +1 Villager.
Hire 6 War Elephants (YPHCMercsWarElephant1)
Hire Indian Jat Lancers (YPHCMercsJatLancer1)
Ships a number of Indian Jat Lancer mercenaries, +1 Villager.
Hire Indian Mercenary Army (YPHCMercsIndianArmy)
Ships a number of Indian Arsonist mercenaries and Indian Jat Lancer mercenaries, +1 Villager.
Howdah Regiment (YPHCShipHowdahRegiment)
Ships 1 Mansabdar Howdah and 1 Howdah, +1 Villager.
Indian Gunpowder (DEHCCheapSepoys)
Sepoy hitpoints and damage increased. Cost and train time reduced, +1 Villager.
Mughal Elephant Armors (DEHCElephantArmors)
Improves different resistances of Indian elephant units, +1 Villager.
Professional Handlers (YPHCElephantLimit)
Professional handlers able to care for additional Elephants lowers Elephant population cost, +1 Villager.
Recruit War Dhows (DEHCShipMercWarDhowsIndians)
Ships 2 War Dhows, +1 Villager.
Rocketeers (DEShipRocketeersIndians)
Enables Arsonists in Castles and upgrades them into Rocketeers that attack units with rockets at longer range, +1 Villager.
Sepoy Resistance (YPHCSepoyRebellion)
Converts all Villagers into Sepoys, +1 Villager.
Sowar Regiment (YPHCShipSowarRegiment)
Ships 1 Mansabdar Sowar and 8 Sowars, +1 Villager.
TEAM Hire 16 Tiger Claws (YPHCMercsTigerClaw3)
TEAM Improved Buildings (YPHCImprovedBuildingsTeam)
TEAM Building hitpoints increased.
TEAM Shivaji's Tactics (YPHCInfantrySpeedHitpointsTeam)
TEAM Unit attack and hitpoints increased.
Urumi Swordsmen Regiment (YPHCShipUrumiRegiment)
Ships 1 Mansabdar Urumi Swordsman and 9 Urumi Swordsmen, +1 Villager.
Revolutions
This civilization does not expose any revolution decks in the current data.
