800Civilizations
Civilization
Maltese
(+1.00% Home City XP)Civilization bonus:
- Maltese units gain additional hitpoints with each shipment and heal over time when idle.
Royal Guard Units:
- Crossbowman (Arbalesters) and Culverin (Basilisks)
Unique Units:
- Fire Thrower, Grand Master, Hospitaller, Sentinel
Unique Buildings:
- Hospital, Fixed Gun, Depot, Commandery
One of the Mediterranean’s epitomes of a melting pot, Malta was strategically and financially important, and thus most of the surrounding powers coveted it, becoming a stronghold of the Knights Hospitaller.
Starting Resources
Starting Units
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1500Revolutions
Barbary States Ships 10 Corsair Marksmen and Privateers can be hired from the Dock. Settlers become Barbary Warriors.
Ships 10 Corsair Marksmen and Privateers can be hired from the Dock. Settlers become Barbary Warriors.
Hungary All Outposts spawn a Magyar Hussar and every shipment delivers an extra Outpost Wagon. Settlers become Grenzers - Revolutionaries with more range but less hitpoints.
All Outposts spawn a Magyar Hussar and every shipment delivers an extra Outpost Wagon. Settlers become Grenzers - Revolutionaries with more range but less hitpoints.
Livonia 1 Fort Wagon and 1 High Master.
Settlers do not convert, but spawn 1 Burgher Militia each.
1 Fort Wagon and 1 High Master. Settlers do not convert, but spawn 1 Burgher Militia each.

