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Civilizations

Civilization

British

Jingle
0:00 / 0:00

Civilization bonus:

- Manor spawns a settler when built.

Royal guard units:

- Musketeer (Redcoat) and Hussar (King's Life Guard)

Unique units:

- Longbowman and Rocket

In the New World they were one of the most powerful colonizers defeating multiple European powers. They eventually established thirteen colonies, which later revolted against the British Empire to form the United States of America.

Starting Resources

250 Food
250 Wood

Starting Units

1 Explorer
6 Settler

Age Ups

Food 800
The Governor
Food 800
The Inventor
1
Food 900
The Logistician
2
Food 800
The Naturalist
1
Food 800
The Philosopher Prince
4
Food 1200
Coin 1000
The Admiral of the Ocean Sea
Food 1200
Coin 1000
The Adventurer
1
Food 1200
Coin 1000
The Bishop
Food 1200
Coin 1000
The Mercenary Contractor
8
Food 1200
Coin 1000
The Mohawk Statesman
2
Food 2000
Coin 1200
The Engineer
10
Food 2000
Coin 1200
The King's Musketeer
1
Food 2000
Coin 1200
The Logistician
2
Food 2000
Coin 1200
The Tycoon
6
Food 2000
Coin 1200
The Viceroy
4
Food 4000
Coin 4000
El Presidente
Food 4000
Coin 4000
The Black Duke
3
Food 4000
Coin 4000
The General
Food 4000
Coin 4000
The Knight
Food 4000
Coin 4000
The Mercenary Contractor

Decks

2
3
8
1
1
1
300
300
300
1
4
1
1
2
4
4
6
6
6
7
Coin 500
7
600
700
600
700
600
700
2
4
Coin 500
9
Coin 500
5
Coin 400
2
Coin 500
2
1
1
1
10
10
10
10
Coin 500
16
2
4
Coin 500
4
4
Coin 500
5
6
8
8
8
8
9
1
1000
1000
1000
1
6
Coin 1000
8
Coin 1000
13
Coin 1500
10
Coin 1000
9
Coin 1000
5
10
Coin 600
4
Coin 1000
1
13
Coin 1000
13
14
15
16
2
2
2
2
2
20
24
Coin 1000
24
Coin 1000
3
3
3
6
7
7
8
1
1
1
17
Wood 250
18
Coin 2000
8
Coin 1500
3
Coin 2000
8
Coin 2000
5
Coin 850
1
1

Revolutions

Canada

Your settlers gain a powerful ranged attack instead of becoming Revolutionaries.

Haiti

Ships 6 Privateers. Settlers become cheaper Maroons with less hitpoints, but higher range. Town Centers and Taverns can train Pirates. Privateers can be hired at Docks and can train units.

South Africa

Settlers gather more quickly instead of becoming Revolutionaries and can garrison in Trek Wagons for transport and protection. Houses become Trek Wagons.

United States

1 General and 1 Fort Wagon. Forts spawn 2 Gatling Guns for free.

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