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Maps

Map

Eurasian Steppe

Eurasian Steppe

Players begin scattered across this vast steppe with enough wood stockpiled to start their first town.

Settlements

Outlaws

Treasures

135/135
1

Carrots worth 35 Food.

1
Mad Dog
Guardian
Hitpoints 85
Speed 7
Melee 1.8
1

Hare meat worth 35 Food.

1
Mad Dog
Guardian
Hitpoints 85
Speed 7
Melee 1.8
1

A needle in a haystack, worth 50 XP.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
1

Horseradish roots worth 40 Food.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
1

Katzbalger hilt worth 50 Wood.

1
Plague Doctor
Guardian
Hitpoints 270
Speed 7
Range 6
1

A bow from the Crimean Khanate worth 45 Wood.

1
Klepht
Guardian
Hitpoints 200
Speed 7
Range 12
1

A soldier's last letter home, worth 45 XP.

1
Witch Hunter
Guardian
Hitpoints 220
Speed 7
Range 6
1

A looted treasure chest, worth 40 Wood.

1
Brown Bear
Guardian
Hitpoints 270
Speed 7
Melee 1.8
1

A pumpkin, slightly nibbled on, worth 35 Food.

1
Wild Boar
Guardian
Hitpoints 250
Speed 7
Melee 1.8
1

Lost gold teeth worth 30 Coin.

1

The broken wing of a Polish hussar, worth 35 Wood.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
1

A grove of aspen worth 40 Wood.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
1

A stand of basswood worth 35 Wood.

1
Snow Leopard
Guardian
Hitpoints 175
Speed 7
Melee 1.8
1

Fragrant cinnamon quills worth 45 Coin.

1
Black Bear
Guardian
Hitpoints 150
Speed 7
Melee 1.8
1

Delicious kiwi fruit worth 50 Food.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
1

Polecats whose furs are worth 20 Coin.

1

Polecats whose furs are worth 30 Coin.

1

Weasels whose furs are worth 30 Coin.

2

A lucky horseshoe granting you 95 XP.

1
Plague Doctor
Guardian
Hitpoints 270
Speed 7
Range 6
2

A rare first edition of the journal Osnova, worth 100 XP.

1
Plague Doctor
Guardian
Hitpoints 270
Speed 7
Range 6
2

A saber from the Light Brigade worth 60 Coin.

1
Brigand
Guardian
Hitpoints 240
Speed 8
Range 12
2

Peasant weaponry from the Mukha Rebellion, worth 90 Wood.

1
Brown Bear
Guardian
Hitpoints 270
Speed 7
Melee 1.8
2

A big pumpkin worth 70 Food.

1
Wild Boar
Guardian
Hitpoints 250
Speed 7
Melee 1.8
2

Three stray sheep.

2
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
Beast
Guardian
Hitpoints 220
Speed 7
Melee 1.8
2

A nearly-mature wolf pup that you can tame.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
2

The broken wing of a Polish hussar, worth 60 Wood.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
2

A grove of banyan trees worth 50 Wood for the entire team.

1
Black Bear
Guardian
Hitpoints 150
Speed 7
Melee 1.8
2

Fragrant cinnamon quills worth 75 Coin.

1
Black Bear
Guardian
Hitpoints 150
Speed 7
Melee 1.8
2

A stockpile of coriander seeds worth 80 Food.

1
Snow Leopard
Guardian
Hitpoints 175
Speed 7
Melee 1.8
2

A grove of banyan trees worth 35 Wood for the entire team.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
2

A stand of live oak worth 70 Wood.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
2

A grove of banyan trees worth 90 Wood for the entire team.

1
Mongol Rider
Guardian
Hitpoints 450
Speed 8
Range 12
2

A pool of quicksilver worth 75 Coin.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
2

An adorable red panda worth 75 XP for the entire team.

1
Snow Leopard
Guardian
Hitpoints 175
Speed 7
Melee 1.8
2

A stand of spruce trees worth 70 Wood.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
3

A bandage granting your explorer 50 additional HP.

2
Plague Doctor
Guardian
Hitpoints 270
Speed 7
Range 6
Mad Dog
Guardian
Hitpoints 85
Speed 7
Melee 1.8
3

A Grandmas tips and tricks for gathering blueberries, boosting their gather rate by 25%.

3

A chest by Charles Cressent, worth 30 Coin and 80 Wood.

1
Brigand
Guardian
Hitpoints 240
Speed 8
Range 12
3

A trapped Native warrior. He may join the cause of whoever rescues him.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
3

A pot of handmade Pierogi worth 150 Food.

1
Witch Hunter
Guardian
Hitpoints 220
Speed 7
Range 6
3

A trapped Settler, who may join the cause of a rescuer.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
3

A trapped Settler, who may join the cause of a rescuer.

1
Witch Hunter
Guardian
Hitpoints 220
Speed 7
Range 6
3

A trapped Settler, who may join the cause of a rescuer.

1
Brown Bear
Guardian
Hitpoints 270
Speed 7
Melee 1.8
3

Two stray dogies (Cows), which you can capture.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A wily ferret worth 120 XP.

1
Snow Leopard
Guardian
Hitpoints 175
Speed 7
Melee 1.8
3

The shield of El Pollo Guapo, which increases Explorer or Hero hitpoints by +30%.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
3

El Pollo Guapo's cavalry saber, which increases cavalry siege damage by 10%.

1
Mongol Rider
Guardian
Hitpoints 450
Speed 8
Range 12
3

El Pollo Guapo's golden stirrups, which increase cavalry speed by 5%.

1
Mongol Rider
Guardian
Hitpoints 450
Speed 8
Range 12
3

El Pollo Guapo's long lost feed bag, which reduces cavalry training time by 5%.

1
Mongol Rider
Guardian
Hitpoints 450
Speed 8
Range 12
3

A stand of live oak worth 100 Wood.

1
Black Bear
Guardian
Hitpoints 150
Speed 7
Melee 1.8
3

A stand of spruce trees worth 115 Wood.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
3

A cache of tin worth 140 Coin.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
3

A trapped Settler, who may join the cause of a rescuer.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
4

Intact cannonball from the siege of Vienna that grants artillery a +0.25x multiplier against buildings.

1
Brown Bear
Guardian
Hitpoints 270
Speed 7
Melee 1.8
4

A bag of caltrops increasing your explorers damage against cavalry.

2
Gunman
Guardian
Hitpoints 280
Speed 7
Range 10
Witch Hunter
Guardian
Hitpoints 220
Speed 7
Range 6
4

An artillery piece from the Sevastopol defenses worth 230 Coin.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

The legendary jewel known as the Eye of Ornlu worth 300 XP.

1
Beast Of Gévaudan
Guardian
Hitpoints 480
Speed 7
Melee 1.8
4

Legend of a heroic freedom fighter, inspiring your skirmishers to fight with +10 HP.

4

A piece of independent literature banned by a power crazy tsar, worth 300 XP.

1
Brigand
Guardian
Hitpoints 240
Speed 8
Range 12
4

A collection of Gákti garments inspiring your villagers to chop wood 10% faster.

4

Three stray dogies (Cows), which you can capture.

1
Plague Doctor
Guardian
Hitpoints 270
Speed 7
Range 6
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

El Halcon Sincero's scurvy prevention methods grants a 5% discount on most Food costs to whoever recovers it.

1
Black Bear
Guardian
Hitpoints 150
Speed 7
Melee 1.8
4

The armor of Arkantos, which increases Explorer or Hero hitpoints by +60%.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
4

El Pollo Guapo's guide to proper discipline, which increases cavalry HP of whomever recovers it by 5%.

1
Mongol Rider
Guardian
Hitpoints 450
Speed 8
Range 12
4

The barbed spear of El Pollo Guapo, which increases hand cavalry damage against Villagers.

1
Mongol Rider
Guardian
Hitpoints 450
Speed 8
Range 12
4

An artifact of the mystical Penglai mountain worth 240 XP.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
4

Possible remnants of the fabled valley Shangri-La worth 350 Food.

2
Mongol Rider
Guardian
Hitpoints 450
Speed 8
Range 12
Blind Monk
Guardian
Hitpoints 225
Speed 7
Range 16
4

A trapped construction team, qualified to build war huts and stables.

1
Mongol Rider
Guardian
Hitpoints 450
Speed 8
Range 12
5

A Prospector Wagon that has lost its way, but may still be able to find a mine.

2
Bandit Rifleman
Guardian
Hitpoints 270
Speed 7
Range 15
Bandit Rider
Guardian
Hitpoints 390
Speed 8
Range 8
5

A Prospector Wagon that has lost its way, but may still be able to find a mine.

2
Bandit Rifleman
Guardian
Hitpoints 270
Speed 7
Range 15
Bandit Rider
Guardian
Hitpoints 390
Speed 8
Range 8
8

A grove of aspen worth 40 Wood.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
8

A stand of live oak worth 70 Wood.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
8

A stand of spruce trees worth 115 Wood.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
8

A stand of spruce trees worth 70 Wood.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
9

An ancient Roman scroll on military tactics granting a small trickle of experience.

1
Beast
Guardian
Hitpoints 220
Speed 7
Melee 1.8

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