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Maps

Map

Saharan Routes - LOST

Saharan Routes - LOST

You're LOST in the desert! Explore the desert to gather the treasures needed to get your town started in this barren region!

Settlements

Outlaws

Treasures

51/51
1

A stand of acacia worth 30 Wood.

1
Ethiopian Wolf
Guardian
Hitpoints 80
Speed 7
Melee 1.8
1

A big branch worth 35 Wood.

1
Hyena
Guardian
Hitpoints 135
Speed 7
Melee 1.8
1

An abandoned Economic Wagon that can be claimed.

1
Rhino
Guardian
Hitpoints 450
Speed 7
Melee 1.8
2

A story of a buried treasure worth 70 Coin.

1
Leopard
Guardian
Hitpoints 175
Speed 7
Melee 1.8
2

A stand of Dragon Blood Trees worth 70 Wood.

1
Leopard
Guardian
Hitpoints 175
Speed 7
Melee 1.8
2

A written record of a philosophical problem-solving theory worth 100 XP.

2
Warthog
Guardian
Hitpoints 150
Speed 7
Melee 1.8
Lion
Guardian
Hitpoints 270
Speed 7
Melee 1.8
2

An obelisk pointing to a hidden treasure worth 75 Wood.

1
Crocodile
Guardian
Hitpoints 210
Speed 7
Melee 1.8
2

Looted Visigoth spoils of war by Musa ibn Nusayr worth 80 Wood.

1
Lion
Guardian
Hitpoints 270
Speed 7
Melee 1.8
3

A cache of acacia worth 115 Wood.

1
Leopard
Guardian
Hitpoints 175
Speed 7
Melee 1.8
3

A cache of acacia worth 165 Wood.

1
Colonial Oppressor
Guardian
Hitpoints 360
Speed 8
Range 14
3

A stand of Dragon Blood Trees worth 125 Wood.

1
Crocodile
Guardian
Hitpoints 210
Speed 7
Melee 1.8
3

A Nomad in need of rescue.

1
Lion
Guardian
Hitpoints 270
Speed 7
Melee 1.8
3

An ancient cookbook on the art of seasoning food, granting a small trickle of food.

1
Colonial Swashbuckler
Guardian
Hitpoints 270
Speed 7
Range 6
3

Dry rations of a grave robber who met his demise, worth 175 Food.

2
Lion
Guardian
Hitpoints 270
Speed 7
Melee 1.8
Hyena
Guardian
Hitpoints 135
Speed 7
Melee 1.8
3

An ancient wall relief worth 200 XP.

1
Colonial Swashbuckler
Guardian
Hitpoints 270
Speed 7
Range 6
3

A trapped Warthog awaiting a rescuer.

1
Colonial Swashbuckler
Guardian
Hitpoints 270
Speed 7
Range 6
3

A trapped Villager, who may join the cause of a rescuer.

1
Warthog
Guardian
Hitpoints 150
Speed 7
Melee 1.8
3

A trapped Villager, who may join the cause of a rescuer.

1
Leopard
Guardian
Hitpoints 175
Speed 7
Melee 1.8
4

A cache of acacia worth 265 Wood.

1
Ambushing Shongo Thrower
Guardian
Hitpoints 270
Speed 7
Range 8
4

An old Baobab tree containing 400 Wood.

1
Elephant Guardian
Guardian
Hitpoints 500
Speed 7
Melee 1.8
4

A basket of exotic fruits which grants 200 Food.

1
Elephant Guardian
Guardian
Hitpoints 500
Speed 7
Melee 1.8
4

A mysterious cave concealing certain riches worth 250 Coin.

1
Hyena
Guardian
Hitpoints 135
Speed 7
Melee 1.8
4

A branch from a kola tree that enables the discoverer's villagers to gather wood slightly more quickly.

1
Colonial Swashbuckler
Guardian
Hitpoints 270
Speed 7
Range 6
4

An ancient tree that sprouts a new branch every morning, granting a small trickle of wood.

1
Colonial Swashbuckler
Guardian
Hitpoints 270
Speed 7
Range 6
4

Shaka's spear, granting your Hero 50% more damage.

1
Lion
Guardian
Hitpoints 270
Speed 7
Melee 1.8
4

A trapped Elephant awaiting a rescuer.

3
Colonial Oppressor
Guardian
Hitpoints 360
Speed 8
Range 14
Colonial Officer
Guardian
Hitpoints 500
Speed 6
Range 14
Colonial Looter
Guardian
Hitpoints 400
Speed 7
Range 16
4

A corsair map showing the location of all local Treasures.

1
Baboon
Guardian
Hitpoints 80
Speed 7
Melee 1.8
4

An Axumite stele describing Yodit's path of destruction slightly increases the siege damage of infantry.

1
Elephant Guardian
Guardian
Hitpoints 500
Speed 7
Melee 1.8
5

Babylonian financial advice on passive income granting a small trickle of gold.

1
Colonial Swashbuckler
Guardian
Hitpoints 270
Speed 7
Range 6
6

An ancient building technique giving villagers 10% construction speed.

1
Colonial Oppressor
Guardian
Hitpoints 360
Speed 8
Range 14
6

An origin story about feral twins fighting over a dozen birds allows establishing an additional Town Center.

2
Ethiopian Wolf
Guardian
Hitpoints 80
Speed 7
Melee 1.8
Colonial Officer
Guardian
Hitpoints 500
Speed 6
Range 14
6

An origin story about feral twins fighting over a dozen birds allows establishing an additional Town Center.

7

A bloat of very hungry hippos guarding an assortment of recreational balls worth 190 XP.

1
Hippo
Guardian
Hitpoints 420
Speed 7
Melee 1.8
7

A broken down Military Wagon that can be repaired.

1
Elephant Guardian
Guardian
Hitpoints 500
Speed 7
Melee 1.8
8

An old Outpost that can be refurbished.

1
Rhino
Guardian
Hitpoints 450
Speed 7
Melee 1.8
9

An empty House that can be claimed.

1
Rhino
Guardian
Hitpoints 450
Speed 7
Melee 1.8
9

An ancient Roman scroll on military tactics granting a small trickle of experience.

1
Colonial Swashbuckler
Guardian
Hitpoints 270
Speed 7
Range 6
9

A den of skunks whose pelts are worth .

1
Caravan Bandit
Guardian
Hitpoints 340
Speed 8
Range 14
9

A den of skunks whose pelts are worth .

2
Caravan Bandit
Guardian
Hitpoints 340
Speed 8
Range 14
Camel Raider
Guardian
Hitpoints 320
Speed 8
Range 6
9

A den of skunks whose pelts are worth .

1
Camel Raider
Guardian
Hitpoints 320
Speed 8
Range 6

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