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Maps

Map

Low Countries

Low Countries

This region is largely flooded and most of the resources can be found on the central peninsula with two trade routes.

Settlements

Outlaws

Treasures

137/137
1

Asparagus worth 30 Food.

1
Coyote
Guardian
Hitpoints 80
Speed 7
Melee 1.8
1

German diptych of a person with wings, worth 40 XP.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
1

Hare meat worth 35 Food.

1
Mad Dog
Guardian
Hitpoints 85
Speed 7
Melee 1.8
1

Katzbalger hilt worth 50 Wood.

1
Plague Doctor
Guardian
Hitpoints 270
Speed 7
Range 6
1

A looted treasure chest, worth 40 Wood.

1
Brown Bear
Guardian
Hitpoints 270
Speed 7
Melee 1.8
1

A lucky coin worth 1 Coin and 40 XP.

1
Witch Hunter
Guardian
Hitpoints 220
Speed 7
Range 6
1

Engineering plans worth 50 XP.

1
Witch Hunter
Guardian
Hitpoints 220
Speed 7
Range 6
1

A broken Bohemian windowframe worth 45 Wood.

1
Brown Bear
Guardian
Hitpoints 270
Speed 7
Melee 1.8
2

A wheel of Gouda cheese worth 80 Food.

1
Witch Hunter
Guardian
Hitpoints 220
Speed 7
Range 6
2

Imperial seal worth 85 XP.

2
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
Beast
Guardian
Hitpoints 220
Speed 7
Melee 1.8
2

A pool of quicksilver worth 90 Coin.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
2

Peasant weaponry from the Mukha Rebellion, worth 90 Wood.

1
Brown Bear
Guardian
Hitpoints 270
Speed 7
Melee 1.8
2

An exhausted Carrier pigeon carrying news worth 75 Food.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
2

Roof rabbit worth 100 Food.

2
Plague Doctor
Guardian
Hitpoints 270
Speed 7
Range 6
Mad Dog
Guardian
Hitpoints 85
Speed 7
Melee 1.8
2

The mysteriously beautiful Löwensköld ring, worth 90 Coin.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
2

No true Scotsman would have dropped their bagpipes here, but they are still worth 50 XP and 50 Wood.

2
Plague Doctor
Guardian
Hitpoints 270
Speed 7
Range 6
Marauding Musketeer
Guardian
Hitpoints 185
Speed 7
Range 12
2

Two stray sheep.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
2

A nearly-mature wolf pup that you can tame.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
2

Charles XII's abandoned stretcher, worth 85 Wood.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
2

A Svea Life Guard uniform worth 75 Coin.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
2

A cask of wine worth 40 Coin and 40 XP.

2
Plague Doctor
Guardian
Hitpoints 270
Speed 7
Range 6
Mad Dog
Guardian
Hitpoints 85
Speed 7
Melee 1.8
2

The broken wing of a Polish hussar, worth 60 Wood.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
3

A Grandmas tips and tricks for gathering blueberries, boosting their gather rate by 25%.

3

A chest by Charles Cressent, worth 30 Coin and 80 Wood.

1
Brigand
Guardian
Hitpoints 240
Speed 8
Range 12
3

A selfmade gilded Ace of Spades worth 150 XP.

2
Beast
Guardian
Hitpoints 220
Speed 7
Melee 1.8
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
3

A trapped Native warrior. He may join the cause of whoever rescues him.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
3

A trapped Native warrior. He may join the cause of whoever rescues him.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
3

A pot of handmade Pierogi worth 150 Food.

1
Witch Hunter
Guardian
Hitpoints 220
Speed 7
Range 6
3

A big pumpkin worth 170 Food.

1
Brown Bear
Guardian
Hitpoints 270
Speed 7
Melee 1.8
3

A pumpkin, slightly nibbled on, worth 140 Food.

1
Wild Boar
Guardian
Hitpoints 250
Speed 7
Melee 1.8
3

Relics from the monastery of Jasna Góra worth 135 Coin.

1
Brown Bear
Guardian
Hitpoints 270
Speed 7
Melee 1.8
3

The mysteriously beautiful Löwensköld ring, worth 140 Coin.

2
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
Beast
Guardian
Hitpoints 220
Speed 7
Melee 1.8
3

An ancient sculpture of Nehalennia, worth 170 XP.

2
Beast
Guardian
Hitpoints 220
Speed 7
Melee 1.8
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
3

A trapped Settler, who may join the cause of a rescuer.

1
Witch Hunter
Guardian
Hitpoints 220
Speed 7
Range 6
3

A trapped Settler, who may join the cause of a rescuer.

1
Brown Bear
Guardian
Hitpoints 270
Speed 7
Melee 1.8
3

Charles XII's abandoned stretcher, worth 135 Wood.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

The armor of Arkantos, which increases Explorer or Hero hitpoints by +40%.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
3

A nearly-mature bear cub that you can tame.

1
Brown Bear
Guardian
Hitpoints 270
Speed 7
Melee 1.8
4

Charles the Bold's lost treasure, worth 250 XP.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
4

The legendary jewel known as the Eye of Ornlu worth 300 XP.

1
Beast Of Gévaudan
Guardian
Hitpoints 480
Speed 7
Melee 1.8
4

The cuirass of El Pollo Guapo, which increases Explorer or Hero hitpoints by +100%.

3
Beast Of Gévaudan
Guardian
Hitpoints 480
Speed 7
Melee 1.8
Beast
Guardian
Hitpoints 220
Speed 7
Melee 1.8
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
4

A gold vein worth 300 Coin.

2
Witch Hunter
Guardian
Hitpoints 220
Speed 7
Range 6
Mad Dog
Guardian
Hitpoints 85
Speed 7
Melee 1.8
4

A needle in a haystack, worth 300 XP.

2
Beast
Guardian
Hitpoints 220
Speed 7
Melee 1.8
Beast Of Gévaudan
Guardian
Hitpoints 480
Speed 7
Melee 1.8
4

An empty House that can be claimed.

2
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
Beast
Guardian
Hitpoints 220
Speed 7
Melee 1.8
4

Legend of a heroic freedom fighter, inspiring your skirmishers to fight with +10 HP.

4

An empty building that can be claimed.

3
Robber Knight
Guardian
Hitpoints 555
Speed 8
Range 6
Heretic
Guardian
Hitpoints 200
Speed 7
Melee 1.8
Gunman
Guardian
Hitpoints 280
Speed 7
Range 10
4

A lucky coin worth 1 Coin and 400 XP.

2
Beast
Guardian
Hitpoints 220
Speed 7
Melee 1.8
Beast Of Gévaudan
Guardian
Hitpoints 480
Speed 7
Melee 1.8
4

Millstones in perfect working condition, increasing food gathering rates from Mills, Farms, Rice Paddies, Fields and Haciendas by 5%.

4

A tame wolf that obeys you and is good against wild predators.

1
Heretic
Guardian
Hitpoints 200
Speed 7
Melee 1.8
4

A piece of independent literature banned by a power crazy tsar, worth 300 XP.

1
Brigand
Guardian
Hitpoints 240
Speed 8
Range 12
4

A collection of Gákti garments inspiring your villagers to chop wood 10% faster.

4

A cache of tin worth 250 Coin.

1
Brown Bear
Guardian
Hitpoints 270
Speed 7
Melee 1.8
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
5 Water

Rations from a shipwreck which can be salvaged for 80 Food.

5 Water

Equipment from a shipwreck which can be salvaged for 75 Coin.

5

A Prospector Wagon that has lost its way, but may still be able to find a mine.

2
Bandit Rifleman
Guardian
Hitpoints 270
Speed 7
Range 15
Bandit Rider
Guardian
Hitpoints 390
Speed 8
Range 8
5

A Prospector Wagon that has lost its way, but may still be able to find a mine.

2
Bandit Rifleman
Guardian
Hitpoints 270
Speed 7
Range 15
Bandit Rider
Guardian
Hitpoints 390
Speed 8
Range 8
6 Water

A sunken Swedish caravel which can be salvaged for 175 Wood.

6 Water

A trapped Fishing Boat, who may join the cause of a rescuer.

9

An ancient Roman scroll on military tactics granting a small trickle of experience.

1
Beast
Guardian
Hitpoints 220
Speed 7
Melee 1.8

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