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Maps

Map

Eurasian Steppe - LOST

You're LOST in the Eurasian Steppe! Explore the steppe to gather the treasures needed to get your town started in this harsh region! Players begin with only a few of their usual starting units and an extra scout scattered across this vast steppe.

Settlements

Outlaws

Treasures

76/76
1

An empty House that can be claimed.

4
Wild Boar
Guardian
Hitpoints 250
Speed 7
Melee 1.8
Brigand
Guardian
Hitpoints 240
Speed 8
Range 12
Repressive Cuirassier
Guardian
Hitpoints 425
Speed 8
Range 6
Robber Knight
Guardian
Hitpoints 555
Speed 8
Range 6
1

Carrots worth 35 Food.

1
Mad Dog
Guardian
Hitpoints 85
Speed 7
Melee 1.8
1

Horseradish roots worth 40 Food.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
1

Katzbalger hilt worth 50 Wood.

1
Plague Doctor
Guardian
Hitpoints 270
Speed 7
Range 6
1

A bow from the Crimean Khanate worth 45 Wood.

1
Klepht
Guardian
Hitpoints 200
Speed 7
Range 12
1

A looted treasure chest, worth 40 Wood.

1
Brown Bear
Guardian
Hitpoints 270
Speed 7
Melee 1.8
1

A den of skunks whose pelts are worth .

1
Marauding Musketeer
Guardian
Hitpoints 185
Speed 7
Range 12
1

Lost gold teeth worth 30 Coin.

1

An old Outpost that can be refurbished.

4
Wild Boar
Guardian
Hitpoints 250
Speed 7
Melee 1.8
Brigand
Guardian
Hitpoints 240
Speed 8
Range 12
Repressive Cuirassier
Guardian
Hitpoints 425
Speed 8
Range 6
Robber Knight
Guardian
Hitpoints 555
Speed 8
Range 6
1

A grove of aspen worth 40 Wood.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
1

A stand of basswood worth 35 Wood.

1
Snow Leopard
Guardian
Hitpoints 175
Speed 7
Melee 1.8
1

Fragrant cinnamon quills worth 45 Coin.

1
Black Bear
Guardian
Hitpoints 150
Speed 7
Melee 1.8
1

Delicious kiwi fruit worth 50 Food.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
1

Polecats whose furs are worth 20 Coin.

1

Polecats whose furs are worth 30 Coin.

1

Weasels whose furs are worth 30 Coin.

2

A Cossack Bandura worth 90 Coin.

1
Marauding Cossack
Guardian
Hitpoints 200
Speed 8
Range 6
2

A lucky horseshoe granting you 95 XP.

1
Plague Doctor
Guardian
Hitpoints 270
Speed 7
Range 6
2

A rare first edition of the journal Osnova, worth 100 XP.

1
Plague Doctor
Guardian
Hitpoints 270
Speed 7
Range 6
2

Peasant weaponry from the Mukha Rebellion, worth 90 Wood.

1
Brown Bear
Guardian
Hitpoints 270
Speed 7
Melee 1.8
2

An exhausted Carrier pigeon carrying news worth 90 Food.

1
Gunman
Guardian
Hitpoints 280
Speed 7
Range 10
2

A stray dog in need of rescue.

1
Gunman
Guardian
Hitpoints 280
Speed 7
Range 10
2

A nearly-mature wolf pup that you can tame.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
2

A trader's abandoned textiles worth 90 Coin.

1
Gunman
Guardian
Hitpoints 280
Speed 7
Range 10
2

The broken wing of a Polish hussar, worth 60 Wood.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
2

A grove of banyan trees worth 50 Wood for the entire team.

1
Black Bear
Guardian
Hitpoints 150
Speed 7
Melee 1.8
2

Fragrant cinnamon quills worth 75 Coin.

1
Black Bear
Guardian
Hitpoints 150
Speed 7
Melee 1.8
2

A stockpile of coriander seeds worth 80 Food.

1
Snow Leopard
Guardian
Hitpoints 175
Speed 7
Melee 1.8
2

A grove of banyan trees worth 35 Wood for the entire team.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
2

A stand of live oak worth 70 Wood.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
2

A grove of banyan trees worth 90 Wood for the entire team.

1
Mongol Rider
Guardian
Hitpoints 450
Speed 8
Range 12
2

A pool of quicksilver worth 75 Coin.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
2

An adorable red panda worth 75 XP for the entire team.

1
Snow Leopard
Guardian
Hitpoints 175
Speed 7
Melee 1.8
2

A stand of spruce trees worth 70 Wood.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
3

A Grandmas tips and tricks for gathering blueberries, boosting their gather rate by 25%.

3

A displaced farmer ready to help out.

1
Marauding Musketeer
Guardian
Hitpoints 185
Speed 7
Range 12
3

A handbook on German fencing techniques worth 155 XP.

1
Marauding Landsknecht
Guardian
Hitpoints 300
Speed 7
Range 6
3

A gilded Hetman saber worth 160 Coin.

2
Marauding Cossack
Guardian
Hitpoints 200
Speed 8
Range 6
Marauding Crabat
Guardian
Hitpoints 245
Speed 8
Range 12
3

Ornamental sword of Hetman Sahaidachny, worth 165 Coin.

1
Marauding Cossack
Guardian
Hitpoints 200
Speed 8
Range 6
3

A parchment containing religious indoctrination worth 260 XP.

1
Marauding Hussar
Guardian
Hitpoints 290
Speed 8
Range 6
3

Rations from the Narva stockpiles worth 150 Food.

1
Marauding Musketeer
Guardian
Hitpoints 185
Speed 7
Range 12
3

A pot of handmade Pierogi worth 150 Food.

1
Witch Hunter
Guardian
Hitpoints 220
Speed 7
Range 6
3

A trapped Settler, who may join the cause of a rescuer.

1
Gunman
Guardian
Hitpoints 280
Speed 7
Range 10
3

A trapped Settler, who may join the cause of a rescuer.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
3

A trapped Settler, who may join the cause of a rescuer.

1
Witch Hunter
Guardian
Hitpoints 220
Speed 7
Range 6
3

A trapped Settler, who may join the cause of a rescuer.

1
Brown Bear
Guardian
Hitpoints 270
Speed 7
Melee 1.8
3

A wily ferret worth 120 XP.

1
Snow Leopard
Guardian
Hitpoints 175
Speed 7
Melee 1.8
3

The shield of El Pollo Guapo, which increases Explorer or Hero hitpoints by +30%.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
3

El Pollo Guapo's cavalry saber, which increases cavalry siege damage by 10%.

1
Mongol Rider
Guardian
Hitpoints 450
Speed 8
Range 12
3

El Pollo Guapo's golden stirrups, which increase cavalry speed by 5%.

1
Mongol Rider
Guardian
Hitpoints 450
Speed 8
Range 12
3

El Pollo Guapo's long lost feed bag, which reduces cavalry training time by 5%.

1
Mongol Rider
Guardian
Hitpoints 450
Speed 8
Range 12
3

A stand of live oak worth 100 Wood.

1
Black Bear
Guardian
Hitpoints 150
Speed 7
Melee 1.8
3

A stand of spruce trees worth 115 Wood.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
3

A cache of tin worth 140 Coin.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
3

A trapped Settler, who may join the cause of a rescuer.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
4

Baklava brought from the Ottoman empire by Charles XII worth 250 Food.

2
Klepht
Guardian
Hitpoints 200
Speed 7
Range 12
Marauding Crabat
Guardian
Hitpoints 245
Speed 8
Range 12
4

A bag of caltrops increasing your explorers damage against cavalry.

2
Gunman
Guardian
Hitpoints 280
Speed 7
Range 10
Witch Hunter
Guardian
Hitpoints 220
Speed 7
Range 6
4

The boots of El Pollo Guapo, which increases speed of whomever picks them up by +10%.

1
Marauding Cossack
Guardian
Hitpoints 200
Speed 8
Range 6
4

A gold vein worth 380 Coin.

1
Marauding Crabat
Guardian
Hitpoints 245
Speed 8
Range 12
4

A piece of independent literature banned by a power crazy tsar, worth 300 XP.

1
Brigand
Guardian
Hitpoints 240
Speed 8
Range 12
4

A collection of Gákti garments inspiring your villagers to chop wood 10% faster.

1
Gunman
Guardian
Hitpoints 280
Speed 7
Range 10
4

Abandoned telegraph poles worth 300 Wood.

2
Marauding Hussar
Guardian
Hitpoints 290
Speed 8
Range 6
Deserted Skirmisher
Guardian
Hitpoints 120
Speed 7
Range 15
4

El Halcon Sincero's scurvy prevention methods grants a 5% discount on most Food costs to whoever recovers it.

1
Black Bear
Guardian
Hitpoints 150
Speed 7
Melee 1.8
4

The armor of Arkantos, which increases Explorer or Hero hitpoints by +60%.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
4

El Pollo Guapo's guide to proper discipline, which increases cavalry HP of whomever recovers it by 5%.

1
Mongol Rider
Guardian
Hitpoints 450
Speed 8
Range 12
4

The barbed spear of El Pollo Guapo, which increases hand cavalry damage against Villagers.

1
Mongol Rider
Guardian
Hitpoints 450
Speed 8
Range 12
4

An artifact of the mystical Penglai mountain worth 240 XP.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
4

Possible remnants of the fabled valley Shangri-La worth 350 Food.

2
Mongol Rider
Guardian
Hitpoints 450
Speed 8
Range 12
Blind Monk
Guardian
Hitpoints 225
Speed 7
Range 16
4

A trapped construction team, qualified to build war huts and stables.

1
Mongol Rider
Guardian
Hitpoints 450
Speed 8
Range 12
7

An empty building that can be claimed.

1
Gunman
Guardian
Hitpoints 280
Speed 7
Range 10
8

A grove of aspen worth 40 Wood.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
8

A stand of live oak worth 70 Wood.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
8

A stand of spruce trees worth 115 Wood.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
8

A stand of spruce trees worth 70 Wood.

1
Tiger
Guardian
Hitpoints 210
Speed 7
Melee 1.8
9

A den of skunks whose pelts are worth .

2
Marauding Musketeer
Guardian
Hitpoints 185
Speed 7
Range 12
Marauding Hussar
Guardian
Hitpoints 290
Speed 8
Range 6
9

An ancient Roman scroll on military tactics granting a small trickle of experience.

1
Beast
Guardian
Hitpoints 220
Speed 7
Melee 1.8

To World’s Edge

Age of Empires III: Definitive Edition deserved better. The game has been pushed aside, hidden from franchise's tournaments, and deprived of fair representation and respect.

For years, critical bugs have gone ignored. Promised content, most notably the Denmark and Poland DLC, was shadily cancelled after over a year of silence, with no meaningful apology or accountability.

And when the community voiced its disappointment, they were met not with dialogue, but with censorship and bans from the official channels.

This isn’t just mismanagement. It’s betrayal of trust and effort of the community that kept this game alive for this long.

- A disapponted fan

Age of Empires 3: Definitive Edition © Microsoft Corporation. aoe3explorer.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires 3: Definitive Edition, and it is not endorsed by or affiliated with Microsoft.

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