Treasure 1
An empty House that can be claimed.
Guardians
4Map
Teams spawn on opposite sides of a large volcano at the center of this island.
Settlements
Outlaws
Treasures
Treasure 1
An empty House that can be claimed.
Guardians
4Treasure 2
Pair of Porcelain Candelabrums worth 50 Coin.
Guardians
1Treasure 3
Hare meat worth 35 Food.
Guardians
1
85
7Treasure 4
A lucky coin worth 1 Coin and 40 XP.
Guardians
1
220
7Treasure 5
A den of skunks whose pelts are worth .
Guardians
1Treasure 6
Engineering plans worth 50 XP.
Guardians
1
220
7Treasure 7
Lost gold teeth worth 30 Coin.
Treasure 8
An old Outpost that can be refurbished.
Guardians
4Treasure 9
Early violin worth 40 Coin.
Guardians
1Treasure 10
A pamphlet showing a mixed pike and shot formation, worth 85 XP.
Guardians
1Treasure 11
An exhausted Carrier pigeon carrying news worth 75 Food.
Guardians
1
115
7Treasure 12
Roof rabbit worth 100 Food.
Guardians
2
270
7
85
7Treasure 13
The mysteriously beautiful Löwensköld ring, worth 90 Coin.
Guardians
1
115
7Treasure 14
No true Scotsman would have dropped their bagpipes here, but they are still worth 50 XP and 50 Wood.
Guardians
2
270
7
185
7Treasure 15
A nearly-mature wolf pup that you can tame.
Guardians
1
115
7Treasure 16
A Svea Life Guard uniform worth 75 Coin.
Guardians
1
115
7Treasure 17
A bandage granting your explorer 50 additional HP.
Guardians
2
270
7
85
7Treasure 18
A Grandmas tips and tricks for gathering blueberries, boosting their gather rate by 25%.
Treasure 19
A selfmade gilded Ace of Spades worth 150 XP.
Guardians
2
220
7
115
7Treasure 20
Rations from the Narva stockpiles worth 150 Food.
Guardians
1Treasure 21
A pot of handmade Pierogi worth 150 Food.
Guardians
1
220
7Treasure 22
The mysteriously beautiful Löwensköld ring, worth 140 Coin.
Guardians
2
115
7
220
7Treasure 23
No true Scotsman would have dropped their bagpipes here, but they are still worth 100 XP and 100 Wood.
Guardians
1Treasure 24
A trapped Settler, who may join the cause of a rescuer.
Guardians
1
115
7Treasure 25
A trapped Settler, who may join the cause of a rescuer.
Guardians
1
270
7Treasure 26
A trapped healer, who may join the cause of a rescuer.
Guardians
1
115
7Treasure 27
Abandoned telegraph poles worth 235 Wood.
Guardians
1
420
7Treasure 28
A Treatise on tercios worth 120 XP.
Guardians
2Treasure 29
The armor of Arkantos, which increases Explorer or Hero hitpoints by +40%.
Guardians
1
115
7Treasure 30
A bag of caltrops increasing your explorers damage against cavalry.
Guardians
2
280
7
220
7Treasure 31
A crescent-shaped pastry worth 400 Food.
Treasure 32
The legendary jewel known as the Eye of Ornlu worth 300 XP.
Guardians
1
480
7Treasure 33
A gold vein worth 300 Coin.
Guardians
2
220
7
85
7Treasure 34
An empty House that can be claimed.
Guardians
2
115
7
220
7Treasure 35
A lucky coin worth 1 Coin and 400 XP.
Guardians
2
220
7
480
7Treasure 36
A tame wolf that obeys you and is good against wild predators.
Guardians
1
200
7Treasure 37
A piece of independent literature banned by a power crazy tsar, worth 300 XP.
Guardians
1
240
8Treasure 38
A collection of Gákti garments inspiring your villagers to chop wood 10% faster.
Guardians
1Treasure 39
Abandoned telegraph poles worth 300 Wood.
Guardians
2Treasure 40
Abandoned telegraph poles worth 300 Wood.
Guardians
1
420
7Treasure 41
An empty building that can be claimed.
Guardians
1Treasure 42
A den of skunks whose pelts are worth .
Guardians
2Treasure 43
An ancient Roman scroll on military tactics granting a small trickle of experience.
Guardians
1
220
7