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Maps

Map

Mediterranean

Mediterranean

Teams spawn on separate land masses along the coast of the Mediterranean Sea. Nearby natural resources on land are limited. Expand to the surrounding land masses and fight for control of the sea and lucrative Trade Routes. All players begin with a dock wagon.

Settlements

Outlaws

Treasures

132/132
1

A stand of acacia worth 90 Wood.

1
Ethiopian Wolf
Guardian
Hitpoints 80
Speed 7
Melee 1.8
1

An abandoned Economic Wagon that can be claimed.

1
Rhino
Guardian
Hitpoints 450
Speed 7
Melee 1.8
1

A den of mongooses worth 75 Coin.

1

A bow from the Crimean Khanate worth 45 Wood.

1
Klepht
Guardian
Hitpoints 200
Speed 7
Range 12
1

A looted treasure chest, worth 40 Wood.

1
Brown Bear
Guardian
Hitpoints 270
Speed 7
Melee 1.8
1

A soldier's last letter home, worth 40 Coin.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
1

Engineering plans worth 50 XP.

1
Witch Hunter
Guardian
Hitpoints 220
Speed 7
Range 6
1

A pumpkin, slightly nibbled on, worth 35 Food.

1
Wild Boar
Guardian
Hitpoints 250
Speed 7
Melee 1.8
2

A story of a buried treasure worth 175 Coin.

1
Leopard
Guardian
Hitpoints 175
Speed 7
Melee 1.8
2

A basket of exotic fruits which grants 180 XP.

1
Baboon
Guardian
Hitpoints 80
Speed 7
Melee 1.8
2

Ancient inscriptions teaching the true origins of the universe granting 250 XP.

1
Lion
Guardian
Hitpoints 270
Speed 7
Melee 1.8
2

An obelisk pointing to a hidden treasure worth 200 Wood.

1
Crocodile
Guardian
Hitpoints 210
Speed 7
Melee 1.8
2

Looted Visigoth spoils of war by Musa ibn Nusayr worth 235 Wood.

1
Lion
Guardian
Hitpoints 270
Speed 7
Melee 1.8
2

Sketch of a four armed man in a circle, worth 80 XP.

1
Witch Hunter
Guardian
Hitpoints 220
Speed 7
Range 6
2

A cask of wine worth 40 Coin and 40 XP.

2
Plague Doctor
Guardian
Hitpoints 270
Speed 7
Range 6
Mad Dog
Guardian
Hitpoints 85
Speed 7
Melee 1.8
2

The broken wing of a Polish hussar, worth 60 Wood.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
3

A cache of acacia worth 205 Wood.

1
Leopard
Guardian
Hitpoints 175
Speed 7
Melee 1.8
3

A stand of Dragon Blood Trees worth 235 Wood.

1
Crocodile
Guardian
Hitpoints 210
Speed 7
Melee 1.8
3

Ancient inscriptions teaching the true origins of the universe granting 300 XP.

1
Crocodile
Guardian
Hitpoints 210
Speed 7
Melee 1.8
3

An ancient cookbook on the art of seasoning food, granting a small trickle of food.

1
Colonial Swashbuckler
Guardian
Hitpoints 270
Speed 7
Range 6
3

A Grandmas tips and tricks for gathering blueberries, boosting their gather rate by 25%.

3

A chest by Charles Cressent, worth 30 Coin and 80 Wood.

1
Brigand
Guardian
Hitpoints 240
Speed 8
Range 12
3

A trapped Papal Guard. He may join the cause of whoever rescues him.

2
Beast Of Gévaudan
Guardian
Hitpoints 480
Speed 7
Melee 1.8
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
3

A pumpkin, slightly nibbled on, worth 140 Food.

1
Wild Boar
Guardian
Hitpoints 250
Speed 7
Melee 1.8
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

A mysterious stash.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
3

The armor of Arkantos, which increases Explorer or Hero hitpoints by +40%.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
4

An old Baobab tree containing 400 Wood.

1
Elephant Guardian
Guardian
Hitpoints 500
Speed 7
Melee 1.8
4

Ancient inscriptions teaching the true origins of the universe granting 440 XP.

1
Colonial Oppressor
Guardian
Hitpoints 360
Speed 8
Range 14
4

A branch from a kola tree that enables the discoverer's villagers to gather wood slightly more quickly.

1
Colonial Swashbuckler
Guardian
Hitpoints 270
Speed 7
Range 6
4

An ancient tree that sprouts a new branch every morning, granting a small trickle of wood.

1
Colonial Swashbuckler
Guardian
Hitpoints 270
Speed 7
Range 6
4

A trapped healer, who may join the cause of a rescuer.

1
Wolf
Guardian
Hitpoints 115
Speed 7
Melee 1.8
4

A collection of Gákti garments inspiring your villagers to chop wood 10% faster.

4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
4

A mysterious cache for the entire team.

1
Haramija
Guardian
Hitpoints 100
Speed 7
Range 22
5

Babylonian financial advice on passive income granting a small trickle of gold.

1
Colonial Swashbuckler
Guardian
Hitpoints 270
Speed 7
Range 6
5 Water

A pod of dolphins worth 30 XP.

5 Water

Driftwood worth 20 Wood.

5 Water

Prickly sea urchins worth 25 Coin.

5 Water

Prickly sea urchins worth 25 XP.

5

A Prospector Wagon that has lost its way, but may still be able to find a mine.

2
Bandit Rifleman
Guardian
Hitpoints 270
Speed 7
Range 15
Bandit Rider
Guardian
Hitpoints 390
Speed 8
Range 8
5

A Prospector Wagon that has lost its way, but may still be able to find a mine.

2
Bandit Rifleman
Guardian
Hitpoints 270
Speed 7
Range 15
Bandit Rider
Guardian
Hitpoints 390
Speed 8
Range 8
5 Water

A pod of dolphins worth 30 XP.

5 Water

Driftwood worth 20 Wood.

5 Water

Prickly sea urchins worth 25 Coin.

6

An ancient building technique giving villagers 10% construction speed.

1
Colonial Oppressor
Guardian
Hitpoints 360
Speed 8
Range 14
6

An origin story about feral twins fighting over a dozen birds allows establishing an additional Town Center.

2
Ethiopian Wolf
Guardian
Hitpoints 80
Speed 7
Melee 1.8
Colonial Officer
Guardian
Hitpoints 500
Speed 6
Range 14
6

An origin story about feral twins fighting over a dozen birds allows establishing an additional Town Center.

6 Water

A half-finished manuscript bearing El Halcon Sincero's signature entitled, "Better Boat Building and You!" Decreases warship building time by 5%.

7

A broken down Military Wagon that can be repaired.

1
Elephant Guardian
Guardian
Hitpoints 500
Speed 7
Melee 1.8
7

A wild piglet ready to follow a hero that scratches its back.

8

An old Outpost that can be refurbished.

1
Rhino
Guardian
Hitpoints 450
Speed 7
Melee 1.8
9

An empty House that can be claimed.

1
Rhino
Guardian
Hitpoints 450
Speed 7
Melee 1.8
9

An ancient Roman scroll on military tactics granting a small trickle of experience.

1
Colonial Swashbuckler
Guardian
Hitpoints 270
Speed 7
Range 6
9

An ancient Roman scroll on military tactics granting a small trickle of experience.

1
Beast
Guardian
Hitpoints 220
Speed 7
Melee 1.8

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